What Is cm/360? The Only Sensitivity Number That Matters
2026-06-16
Short answer: cm/360 is the real, portable measure of how fast you aim — the physical centimetres of mousepad it takes to spin a full 360° in-game. In-game "sensitivity" numbers aren't comparable between titles; cm/360 is. The honest edge isn't a magic number — it's consistency: one number carried across every game so your muscle memory transfers instead of resetting each time you switch.
What cm/360 actually is
Forget the slider value your game shows you. The number that matters is how far your hand physically travels to turn all the way around. That's cm/360, and it's computed straight from your hardware and settings:
cm/360 = (360 × 2.54) / (DPI × sens × yaw)
DPI is your mouse's counts per inch, sens is the in-game sensitivity, and yaw is the game's per-count turn constant (this is why two games at "the same sens" feel different — their yaw differs). The 2.54 just converts inches to centimetres. A bigger cm/360 means a slower, more deliberate aim; a smaller one means a flick of the wrist spins you around.
Why in-game sensitivity is a lie (and cm/360 isn't)
"I play on 0.5" means nothing across titles. Valorant's 0.5 is not CS2's 0.5 is not Apex's 0.5 — different yaw constants, different DPI conventions, different scaling. The slider is a per-game dialect. cm/360 is the shared language: 30 cm/360 is the same physical motion whether you're holding an angle in CS2 or tracking in Apex.
That's the whole point. Convert your cm/360 once and you can reproduce the exact same hand motion in every game you touch — which is the only way muscle memory actually compounds instead of getting retrained from scratch every time you alt-tab into something new.
Typical ranges — a spectrum, not a leaderboard
Pros live across a wide band, and where they sit tracks how they aim, not how good they are. Lower cm/360 (smaller number, faster) leans on the wrist; higher cm/360 (bigger number, slower) leans on the arm and the bigger pad. Neither is "correct."
| cm/360 band | Style | Who it tends to suit |
|---|---|---|
| ~15–25 cm | High sens / wrist aim | Fast target switching, smaller pads, reactive duels |
| ~25–40 cm | Medium / hybrid | The broad middle most players settle into |
| ~40–55 cm | Low sens / arm aim | Tracking, precise long-range, larger pad real estate |
Do not read this table as "low sens wins." It doesn't. Plenty of top players sit at 20 cm and plenty at 50 cm. The robust finding is that committing to one number and giving your brain time on it beats hopping around chasing someone else's setting. Pick a band that fits your desk space and grip, then stop fiddling.
How to find — and lock — yours
You don't need to do the arithmetic. Plug your DPI and in-game sens into the dashboard and it returns your cm/360, then propagates it to every other game so the physical motion stays identical. If you already know a number you like in one title, the converter works backward from that. The free win here is boring and real: stop changing it. A settled cm/360 plus reaction time (~200 ms, which dwarfs any hardware difference) is what aim is actually built on.
Find your number in the AimBench dashboard, carry it across titles with the sensitivity converter, and see where the pros actually sit (spoiler: all over the spectrum).