AimBench

FPS sensitivity converter

Switching games shouldn't mean re-learning your aim. Your real sensitivity is how far the mouse travels for a full 360° turn — your cm/360 — and it's identical in every game once you convert it correctly. Drop your DPI and sensitivity into the calculator, pick a target game, and keep the same muscle memory.

Quick convert

Set your DPI, game and sens, then pick a target.

Your Sensitivity

0.471

34.6 cm

cm / 360°

13.6

inch / 360°

1200

eDPI

Same hand-feel (cm/360) in any game. ~ marks a non-standard sens scale (percentage / slider) modelled approximately. Prefilled from your saved setup when you have one. Open the full dashboard →

Convert by game

Popular conversions

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Why cm/360 is the only number that matters

What cm/360 measures
Your cm/360 is the physical distance the mouse travels for one full 360° in-game turn — the same number in any game once DPI, in-game sensitivity and each game's yaw are accounted for. Lower = faster/twitchier, higher = steadier. It's what AimBench carries across titles.

Every game uses its own sensitivity scale, so "1.5" in CS2 feels nothing like "1.5" in Overwatch. What stays constant is the physical distance your hand moves to spin the camera all the way around. Measuring that in centimetres — cm/360 — gives you one portable number. Match it across games and your muscle memory transfers untouched.

The math is cm/360 = (360 × 2.54) / (DPI × sens × yaw), where yaw is each game's turn-per-count constant. Because DPI sits in that formula too, two players at different DPIs can share the same cm/360 — it's the true common ground.

Figures on these pages use 800 DPI for the cm/360 column, but game-to-game conversion is DPI-independent — the converted in-game sens is the same at any DPI. Percentage/slider games (Fortnite, Rainbow Six) are modelled approximately.

Open the full calculator → tune DPI, friction & bottlenecks