FPS sensitivity converter
Switching games shouldn't mean re-learning your aim. Your real sensitivity is how far the mouse travels for a full 360° turn — your cm/360 — and it's identical in every game once you convert it correctly. Drop your DPI and sensitivity into the calculator, pick a target game, and keep the same muscle memory.
Quick convert
Set your DPI, game and sens, then pick a target.Your Sensitivity
0.471
34.6 cm
cm / 360°
13.6″
inch / 360°
1200
eDPI
Same hand-feel (cm/360) in any game. ~ marks a non-standard sens scale (percentage / slider) modelled approximately. Prefilled from your saved setup when you have one. Open the full dashboard →
Convert by game
Valorant sensitivity converter
cm/360 guide + convert Valorant to and from every game
CS2 sensitivity converter
cm/360 guide + convert CS2 to and from every game
Apex Legends sensitivity converter
cm/360 guide + convert Apex Legends to and from every game
Fortnite sensitivity converter
cm/360 guide + convert Fortnite to and from every game
Overwatch 2 sensitivity converter
cm/360 guide + convert Overwatch 2 to and from every game
Rainbow Six Siege sensitivity converter
cm/360 guide + convert Rainbow Six Siege to and from every game
Marvel Rivals sensitivity converter
cm/360 guide + convert Marvel Rivals to and from every game
Escape from Tarkov sensitivity converter
cm/360 guide + convert Escape from Tarkov to and from every game
Rust sensitivity converter
cm/360 guide + convert Rust to and from every game
PUBG: BATTLEGROUNDS sensitivity converter
cm/360 guide + convert PUBG: BATTLEGROUNDS to and from every game
Popular conversions
Copy a pro's aim
Pro player settings →
Real DPI, sens & gear for top FPS pros — each aim in cm/360, ready to convert into your game
Does better gear give an advantage? →
The honest answer — and a consistent cm/360 is the free, peer-reviewed edge most players skip
Why cm/360 is the only number that matters
Every game uses its own sensitivity scale, so "1.5" in CS2 feels nothing like "1.5" in Overwatch. What stays constant is the physical distance your hand moves to spin the camera all the way around. Measuring that in centimetres — cm/360 — gives you one portable number. Match it across games and your muscle memory transfers untouched.
The math is cm/360 = (360 × 2.54) / (DPI × sens × yaw), where yaw is each game's turn-per-count constant. Because DPI sits in that formula too, two players at different DPIs can share the same cm/360 — it's the true common ground.
Figures on these pages use 800 DPI for the cm/360 column, but game-to-game conversion is DPI-independent — the converted in-game sens is the same at any DPI. Percentage/slider games (Fortnite, Rainbow Six) are modelled approximately.
Open the full calculator → tune DPI, friction & bottlenecks