Convert Apex Legends sensitivity to Valorant

Moving from Apex Legends to Valorant? Keep the exact same aim by matching your cm/360. A Apex Legends sens of 2.5 becomes about 0.786 in Valorant (at 800 DPI, ~20.8 cm/360).

Apex Legends → Valorant conversion table

Apex Legends senscm/360 @ 800 DPIValorant sens
152 cm0.314
1.534.6 cm0.471
226 cm0.629
2.520.8 cm0.786
317.3 cm0.943
413 cm1.257

Quick rule: multiply your Apex Legends sensitivity by 0.314 to get your Valorant sensitivity. It holds at any DPI.

Apex Legends pros' settings in Valorant

The real Apex Legends settings of the most-followed players we track, carried into Valorant at each player's own DPI. Same cm/360, so the same aim.

PlayerApex Legends (their setting)Valorant equivalentcm/360
iiTzTimmy1800 DPI · 0.90.28325.7 cm
aceu1600 DPI · 0.90.28328.9 cm
Lululuvely800 DPI · 1.50.47134.6 cm
Faide1700 DPI · 0.80.25130.6 cm
Sweet1600 DPI · 0.650.20440 cm
HisWattson800 DPI · 1.540.48433.7 cm
Mande800 DPI · 1.50.47134.6 cm
Albralelie800 DPI · 10.31452 cm

Across the mouse players we track, the typical Apex Legends aim is 38.8 cm/360 (28 players) and the typical Valorant aim is 48.8 cm/360 (20 players). Valorant pros aim about 26% slower than Apex Legends pros, so if your matched sens feels fast in Valorant, that's the game's norm rather than a conversion error.

Creators who play both

shroud, aceu play both Apex Legends and Valorant. Their pages show the one cm/360 they carry between games.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Apex Legends sensitivity, compute the cm/360 it produces, then solve for the Valorant sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Apex Legends 2.5 works out to about 20.8 cm/360 — a high aim — which is Valorant 0.786. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks