Most-used pro mousepads
Glide and stopping power come from the pad as much as the mouse feet. These are the mousepads our tracked pros actually play on, most-used first.
Ranked by how many pros run each
| # | Mousepads | Used by |
|---|---|---|
| 1 | Artisan Ninja FX Zero Soft | 8 players |
| 2 | SteelSeries QcK Heavy | 5 players |
| 3 | Artisan Ninja FX Zero XSoft | 3 players |
| 4 | Logitech G640 | 3 players |
| 5 | Razer Gigantus V2 | 3 players |
| 6 | SteelSeries QcK Performance Speed | 3 players |
| 7 | SteelSeries QcK+ | 3 players |
| 8 | Artisan FX Hien Soft | 2 players |
| 9 | GameSense Radar | 2 players |
| 10 | Odin Gaming Andromeda Pro | 2 players |
| 11 | VAXEE PA | 2 players |
| 12 | ZOWIE G-SR-SE | 2 players |
| 13 | ZOWIE G-TR | 2 players |
| 14 | Artisan Hayate Otsu | 1 player |
| 15 | Artisan Ninja FX Zero | 1 player |
| 16 | Corsair MM500 | 1 player |
| 17 | Corsair MM700 RGB Extended | 1 player |
| 18 | Finalmouse Horizon | 1 player |
| 19 | Freefall SV BASE Control+ v3 | 1 player |
| 20 | Higround Performance Mousepad | 1 player |
| 21 | HyperX Fury S Pro | 1 player |
| 22 | Inked Gaming | 1 player |
| 23 | Inked Gaming XXL | 1 player |
| 24 | Logitech G740 | 1 player |
| 25 | Logitech G840 | 1 player |
| 26 | Matrix x Clix XXL | 1 player |
| 27 | Razer Strider | 1 player |
| 28 | SteelSeries QcK Performance Balance | 1 player |
| 29 | The Chosen Mousepad | 1 player |
| 30 | Wallhack SP-004 | 1 player |
| 31 | Xraypad Aqua Control II | 1 player |
| 32 | Xtrfy GPZ1 | 1 player |
| 33 | Yuki Aim x Demon1 Cloth | 1 player |
| 34 | ZOWIE G-SR III | 1 player |
Counts are over the 77 players AimBench tracks (sourced on each player's profile), not a global survey — a small, honest sample. Gear links are affiliate links to your regional store; the live price shows on the retailer page.
Other categories
Most-used mice →
The mouse is the only peripheral involved in every single shot, so it's the most-scrutinised piece of a pro's kit.
Most-used keyboards →
Movement, counter-strafing and ability keys all run through the board.
Most-used monitors →
Refresh rate and panel response decide how soon you see a peek and how clean it looks in motion.
Most-used headsets & headphones →
Hearing a footstep before you see the player is a real (if quickly-saturating) edge.
Most-used microphones →
Comms gear matters for teamplay, not for aim.
Head-to-head comparisons →
Two specific products, side by side, with a verdict