Convert Apex Legends sensitivity to Rust
Moving from Apex Legends to Rust? Keep the exact same aim by matching your cm/360. A Apex Legends sens of 2.5 becomes about 0.489 in Rust (at 800 DPI, ~20.8 cm/360).
Apex Legends → Rust conversion table
| Apex Legends sens | cm/360 @ 800 DPI | Rust sens |
|---|---|---|
| 1 | 52 cm | 0.196 |
| 1.5 | 34.6 cm | 0.293 |
| 2 | 26 cm | 0.391 |
| 2.5 | 20.8 cm | 0.489 |
| 3 | 17.3 cm | 0.587 |
| 4 | 13 cm | 0.782 |
Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Apex Legends sensitivity, compute the cm/360 it produces, then solve for the Rust sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Apex Legends 2.5 works out to about 20.8 cm/360 — a high aim — which is Rust 0.489. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.