Convert Apex Legends sensitivity to Rust

Moving from Apex Legends to Rust? Keep the exact same aim by matching your cm/360. A Apex Legends sens of 2.5 becomes about 0.489 in Rust (at 800 DPI, ~20.8 cm/360).

Apex Legends → Rust conversion table

Apex Legends senscm/360 @ 800 DPIRust sens
152 cm0.196
1.534.6 cm0.293
226 cm0.391
2.520.8 cm0.489
317.3 cm0.587
413 cm0.782

Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.

Apex Legends pros' settings in Rust

The real Apex Legends settings of the most-followed players we track, carried into Rust at each player's own DPI. Same cm/360, so the same aim.

PlayerApex Legends (their setting)Rust equivalentcm/360
iiTzTimmy1800 DPI · 0.90.17625.7 cm
aceu1600 DPI · 0.90.17628.9 cm
Lululuvely800 DPI · 1.50.29334.6 cm
Faide1700 DPI · 0.80.15630.6 cm
Sweet1600 DPI · 0.650.12740 cm
HisWattson800 DPI · 1.540.30133.7 cm
Mande800 DPI · 1.50.29334.6 cm
Albralelie800 DPI · 10.19652 cm

Across the mouse players we track, the typical Apex Legends aim is 38.8 cm/360 (28 players) and the typical Rust aim is 44.9 cm/360 (8 players). Rust pros aim about 16% slower than Apex Legends pros, so if your matched sens feels fast in Rust, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Apex Legends sensitivity, compute the cm/360 it produces, then solve for the Rust sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Apex Legends 2.5 works out to about 20.8 cm/360 — a high aim — which is Rust 0.489. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks