Convert Apex Legends sensitivity to Rust
Moving from Apex Legends to Rust? Keep the exact same aim by matching your cm/360. A Apex Legends sens of 2.5 becomes about 0.489 in Rust (at 800 DPI, ~20.8 cm/360).
Apex Legends → Rust conversion table
| Apex Legends sens | cm/360 @ 800 DPI | Rust sens |
|---|---|---|
| 1 | 52 cm | 0.196 |
| 1.5 | 34.6 cm | 0.293 |
| 2 | 26 cm | 0.391 |
| 2.5 | 20.8 cm | 0.489 |
| 3 | 17.3 cm | 0.587 |
| 4 | 13 cm | 0.782 |
Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.
Apex Legends pros' settings in Rust
The real Apex Legends settings of the most-followed players we track, carried into Rust at each player's own DPI. Same cm/360, so the same aim.
| Player | Apex Legends (their setting) | Rust equivalent | cm/360 |
|---|---|---|---|
| iiTzTimmy | 1800 DPI · 0.9 | 0.176 | 25.7 cm |
| aceu | 1600 DPI · 0.9 | 0.176 | 28.9 cm |
| Lululuvely | 800 DPI · 1.5 | 0.293 | 34.6 cm |
| Faide | 1700 DPI · 0.8 | 0.156 | 30.6 cm |
| Sweet | 1600 DPI · 0.65 | 0.127 | 40 cm |
| HisWattson | 800 DPI · 1.54 | 0.301 | 33.7 cm |
| Mande | 800 DPI · 1.5 | 0.293 | 34.6 cm |
| Albralelie | 800 DPI · 1 | 0.196 | 52 cm |
Across the mouse players we track, the typical Apex Legends aim is 38.8 cm/360 (28 players) and the typical Rust aim is 44.9 cm/360 (8 players). Rust pros aim about 16% slower than Apex Legends pros, so if your matched sens feels fast in Rust, that's the game's norm rather than a conversion error.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Apex Legends sensitivity, compute the cm/360 it produces, then solve for the Rust sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Apex Legends 2.5 works out to about 20.8 cm/360 — a high aim — which is Rust 0.489. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.