Convert Escape from Tarkov sensitivity to Marvel Rivals
Moving from Escape from Tarkov to Marvel Rivals? Keep the exact same aim by matching your cm/360. A Escape from Tarkov sens of 0.5 becomes about 9.47 in Marvel Rivals (at 800 DPI, ~18.3 cm/360).
Escape from Tarkov → Marvel Rivals conversion table
| Escape from Tarkov sens | cm/360 @ 800 DPI | Marvel Rivals sens |
|---|---|---|
| 0.2 | 45.7 cm | 3.788 |
| 0.3 | 30.5 cm | 5.682 |
| 0.4 | 22.9 cm | 7.576 |
| 0.5 | 18.3 cm | 9.47 |
| 0.7 | 13.1 cm | 13.258 |
| 1 | 9.1 cm | 18.939 |
Escape from Tarkov uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Escape from Tarkov sensitivity, compute the cm/360 it produces, then solve for the Marvel Rivals sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Escape from Tarkov 0.5 works out to about 18.3 cm/360 — a high aim — which is Marvel Rivals 9.47. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.
Related conversions
Marvel Rivals → Escape from Tarkov
The reverse conversion
Escape from Tarkov sensitivity guide
cm/360 + every Escape from Tarkov conversion
Marvel Rivals sensitivity guide
cm/360 + every Marvel Rivals conversion
All games
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