Convert Escape from Tarkov sensitivity to Rainbow Six Siege

Moving from Escape from Tarkov to Rainbow Six Siege? Keep the exact same aim by matching your cm/360. A Escape from Tarkov sens of 0.5 becomes about 10.908 in Rainbow Six Siege (at 800 DPI, ~18.3 cm/360).

Escape from Tarkov → Rainbow Six Siege conversion table

Escape from Tarkov senscm/360 @ 800 DPIRainbow Six Siege sens
0.245.7 cm4.363
0.330.5 cm6.545
0.422.9 cm8.727
0.518.3 cm10.908
0.713.1 cm15.272
19.1 cm21.817

Escape from Tarkov uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.

Escape from Tarkov pros' settings in Rainbow Six Siege

The real Escape from Tarkov settings of the most-followed players we track, carried into Rainbow Six Siege at each player's own DPI. Same cm/360, so the same aim.

PlayerEscape from Tarkov (their setting)Rainbow Six Siege equivalentcm/360
Pestily800 DPI · 0.388.2924.1 cm
LVNDMARK400 DPI · 0.429.16343.5 cm
Recrent800 DPI · 0.163.49157.2 cm
HutchMF800 DPI · 0.24.36345.7 cm
DeadlySlob800 DPI · 0.4910.6918.7 cm
Sequisha400 DPI · 0.510.90836.6 cm
Trey24k800 DPI · 0.1763.8452 cm
Anton400 DPI · 0.715.27226.1 cm

Across the mouse players we track, the typical Escape from Tarkov aim is 31.1 cm/360 (16 players) and the typical Rainbow Six Siege aim is 33.2 cm/360 (10 players). The two scenes aim at much the same speed, so a straight cm/360 match is also where most pros sit.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Escape from Tarkov sensitivity, compute the cm/360 it produces, then solve for the Rainbow Six Siege sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Escape from Tarkov 0.5 works out to about 18.3 cm/360 — a high aim — which is Rainbow Six Siege 10.908. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

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