Convert Escape from Tarkov sensitivity to Rust

Moving from Escape from Tarkov to Rust? Keep the exact same aim by matching your cm/360. A Escape from Tarkov sens of 0.5 becomes about 0.556 in Rust (at 800 DPI, ~18.3 cm/360).

Escape from Tarkov → Rust conversion table

Escape from Tarkov senscm/360 @ 800 DPIRust sens
0.245.7 cm0.222
0.330.5 cm0.333
0.422.9 cm0.444
0.518.3 cm0.556
0.713.1 cm0.778
19.1 cm1.111

Escape from Tarkov uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.

Escape from Tarkov pros' settings in Rust

The real Escape from Tarkov settings of the most-followed players we track, carried into Rust at each player's own DPI. Same cm/360, so the same aim.

PlayerEscape from Tarkov (their setting)Rust equivalentcm/360
Pestily800 DPI · 0.380.42224.1 cm
LVNDMARK400 DPI · 0.420.46743.5 cm
Recrent800 DPI · 0.160.17857.2 cm
HutchMF800 DPI · 0.20.22245.7 cm
DeadlySlob800 DPI · 0.490.54418.7 cm
Sequisha400 DPI · 0.50.55636.6 cm
Trey24k800 DPI · 0.1760.19652 cm
Anton400 DPI · 0.70.77826.1 cm

Across the mouse players we track, the typical Escape from Tarkov aim is 31.1 cm/360 (16 players) and the typical Rust aim is 44.9 cm/360 (8 players). Rust pros aim about 45% slower than Escape from Tarkov pros, so if your matched sens feels fast in Rust, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Escape from Tarkov sensitivity, compute the cm/360 it produces, then solve for the Rust sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Escape from Tarkov 0.5 works out to about 18.3 cm/360 — a high aim — which is Rust 0.556. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks