Convert Overwatch 2 sensitivity to Rust
Moving from Overwatch 2 to Rust? Keep the exact same aim by matching your cm/360. A Overwatch 2 sens of 6 becomes about 0.352 in Rust (at 800 DPI, ~28.9 cm/360).
Overwatch 2 → Rust conversion table
| Overwatch 2 sens | cm/360 @ 800 DPI | Rust sens |
|---|---|---|
| 3 | 57.7 cm | 0.176 |
| 4 | 43.3 cm | 0.235 |
| 5 | 34.6 cm | 0.293 |
| 6 | 28.9 cm | 0.352 |
| 7 | 24.7 cm | 0.411 |
| 8 | 21.6 cm | 0.469 |
Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.
Overwatch 2 pros' settings in Rust
The real Overwatch 2 settings of the most-followed players we track, carried into Rust at each player's own DPI. Same cm/360, so the same aim.
| Player | Overwatch 2 (their setting) | Rust equivalent | cm/360 |
|---|---|---|---|
| emongg | 400 DPI · 17 | 0.997 | 20.4 cm |
| Seagull | 1600 DPI · 2.36 | 0.138 | 36.7 cm |
| Flats | 1600 DPI · 2.83 | 0.166 | 30.6 cm |
| mL7 | 800 DPI · 6.9 | 0.405 | 25.1 cm |
| Necros | 3200 DPI · 2 | 0.117 | 21.6 cm |
| Super | 800 DPI · 7.75 | 0.455 | 22.3 cm |
| Kephrii | 400 DPI · 8 | 0.469 | 43.3 cm |
| KarQ | 1600 DPI · 2.9 | 0.17 | 29.9 cm |
Across the mouse players we track, the typical Overwatch 2 aim is 29.4 cm/360 (12 players) and the typical Rust aim is 44.9 cm/360 (8 players). Rust pros aim about 53% slower than Overwatch 2 pros, so if your matched sens feels fast in Rust, that's the game's norm rather than a conversion error.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Overwatch 2 sensitivity, compute the cm/360 it produces, then solve for the Rust sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Overwatch 2 6 works out to about 28.9 cm/360 — a balanced aim — which is Rust 0.352. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.