Convert PUBG: BATTLEGROUNDS sensitivity to Marvel Rivals

Moving from PUBG: BATTLEGROUNDS to Marvel Rivals? Keep the exact same aim by matching your cm/360. A PUBG: BATTLEGROUNDS sens of 50 becomes about 6.312 in Marvel Rivals (at 800 DPI, ~10.3 cm/360).

PUBG: BATTLEGROUNDS → Marvel Rivals conversion table

PUBG: BATTLEGROUNDS senscm/360 @ 800 DPIMarvel Rivals sens
2025.7 cm2.525
3017.1 cm3.788
4012.9 cm5.05
5010.3 cm6.312
608.6 cm7.575
707.3 cm8.838

PUBG: BATTLEGROUNDS uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.

PUBG: BATTLEGROUNDS pros' settings in Marvel Rivals

The real PUBG: BATTLEGROUNDS settings of the most-followed players we track, carried into Marvel Rivals at each player's own DPI. Same cm/360, so the same aim.

PlayerPUBG: BATTLEGROUNDS (their setting)Marvel Rivals equivalentcm/360
TGLTN1600 DPI · 202.52512.9 cm
ibiza800 DPI · 293.66117.7 cm
chocoTaco800 DPI · 253.15620.6 cm
Jeemzz800 DPI · 303.78817.1 cm
Pio400 DPI · 455.68122.9 cm
SILERZZ800 DPI · 313.91416.6 cm

Across the mouse players we track, the typical PUBG: BATTLEGROUNDS aim is 17.4 cm/360 (6 players) and the typical Marvel Rivals aim is 21.6 cm/360 (7 players). Marvel Rivals pros aim about 24% slower than PUBG: BATTLEGROUNDS pros, so if your matched sens feels fast in Marvel Rivals, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your PUBG: BATTLEGROUNDS sensitivity, compute the cm/360 it produces, then solve for the Marvel Rivals sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, PUBG: BATTLEGROUNDS 50 works out to about 10.3 cm/360 — a very high aim — which is Marvel Rivals 6.312. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks