Convert Rust sensitivity to PUBG: BATTLEGROUNDS

Moving from Rust to PUBG: BATTLEGROUNDS? Keep the exact same aim by matching your cm/360. A Rust sens of 1.5 becomes about 75.945 in PUBG: BATTLEGROUNDS (at 800 DPI, ~6.8 cm/360).

Rust → PUBG: BATTLEGROUNDS conversion table

Rust senscm/360 @ 800 DPIPUBG: BATTLEGROUNDS sens
0.333.9 cm15.189
0.520.3 cm25.315
110.2 cm50.63
1.56.8 cm75.945
25.1 cm101.26
33.4 cm151.89

Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.

Rust pros' settings in PUBG: BATTLEGROUNDS

The real Rust settings of the most-followed players we track, carried into PUBG: BATTLEGROUNDS at each player's own DPI. Same cm/360, so the same aim.

PlayerRust (their setting)PUBG: BATTLEGROUNDS equivalentcm/360
Welyn400 DPI · 0.420.25250.8 cm
Blooprint400 DPI · 0.420.25250.8 cm
Frost800 DPI · 0.3718.73327.5 cm
hJune400 DPI · 0.630.37833.9 cm
CoconutB400 DPI · 0.2713.6775.3 cm
Posty400 DPI · 0.5527.84736.9 cm
Trausi1600 DPI · 0.136.58239.1 cm
qaixx400 DPI · 0.420.25250.8 cm

Across the mouse players we track, the typical Rust aim is 44.9 cm/360 (8 players) and the typical PUBG: BATTLEGROUNDS aim is 17.4 cm/360 (6 players). PUBG: BATTLEGROUNDS pros aim about 158% faster than Rust pros, so if your matched sens feels slow in PUBG: BATTLEGROUNDS, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Rust sensitivity, compute the cm/360 it produces, then solve for the PUBG: BATTLEGROUNDS sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Rust 1.5 works out to about 6.8 cm/360 — a very high aim — which is PUBG: BATTLEGROUNDS 75.945. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks