Convert The Finals sensitivity to Overwatch 2
Moving from The Finals to Overwatch 2? Keep the exact same aim by matching your cm/360. A The Finals sens of 40 becomes about 6.109 in Overwatch 2 (at 800 DPI, ~28.3 cm/360).
The Finals → Overwatch 2 conversion table
| The Finals sens | cm/360 @ 800 DPI | Overwatch 2 sens |
|---|---|---|
| 15 | 75.6 cm | 2.291 |
| 20 | 56.7 cm | 3.055 |
| 30 | 37.8 cm | 4.582 |
| 40 | 28.3 cm | 6.109 |
| 50 | 22.7 cm | 7.636 |
| 70 | 16.2 cm | 10.691 |
The Finals uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.
The Finals pros' settings in Overwatch 2
The real The Finals settings of the most-followed players we track, carried into Overwatch 2 at each player's own DPI. Same cm/360, so the same aim.
| Player | The Finals (their setting) | Overwatch 2 equivalent | cm/360 |
|---|---|---|---|
| lyr1c | 1600 DPI · 15 | 2.291 | 37.8 cm |
| commit | 800 DPI · 26 | 3.971 | 43.6 cm |
| UNI | 800 DPI · 38 | 5.804 | 29.8 cm |
| Gremlin | 800 DPI · 40 | 6.109 | 28.3 cm |
| lamp | 1600 DPI · 18 | 2.749 | 31.5 cm |
Across the mouse players we track, the typical The Finals aim is 31.5 cm/360 (5 players) and the typical Overwatch 2 aim is 29.4 cm/360 (12 players). The two scenes aim at much the same speed, so a straight cm/360 match is also where most pros sit.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your The Finals sensitivity, compute the cm/360 it produces, then solve for the Overwatch 2 sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, The Finals 40 works out to about 28.3 cm/360 — a balanced aim — which is Overwatch 2 6.109. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.