Marvel Rivals pro settings

The DPI, in-game sensitivity and gear top Marvel Rivals players run — each aim converted to cm/360 so you can reproduce it at your own DPI.

Marvel Rivals aim, 7 players
median 21.6 cmJay3: 10.8 cm/360Felix: 18.6 cm/360dafran: 19.1 cm/360cal: 21.6 cm/360Hqrdest: 25.8 cm/360Ashh: 41.9 cm/360delenaa: 50.7 cm/36010152025304050← faster (less mouse travel)slower, steadier →
One dot per tracked Marvel Rivals player, placed by cm/360 (the mouse travel for a full turn, so lower is faster). The shaded band is the middle half (18.9–33.9 cm), the dashed line the median. Fastest: Jay3 at 10.8 cm; slowest: delenaa at 50.7 cm. Controller players aren't plotted: cm/360 describes a mouse.

What wins duels in Marvel Rivals

Hybrid. Like OW2, a hero shooter that splits both ways — flick/one-shot hitscan duelists (Hawkeye, Black Widow) versus sustained-fire and lock-style trackers (Iron Man, Storm), plus a heavy arcing-projectile layer that wants lead/prediction. No single style covers the cast, so it's hybrid. That's a training emphasis, not a gear one — the same mouse works for any style.

Marvel Rivals players

Most-used Marvel Rivals gear

MousepadUsed by
Corsair MM2001 player
SkyPAD 3.01 player
ZOWIE G-SR-SE Gris1 player
MonitorUsed by
ASUS ROG SWIFT PG258Q1 player
ZOWIE XL2411K1 player
ZOWIE XL2566KReview →1 player

Top five per category. Every category, across all games, is on most-used pro gear.

Convert your Marvel Rivals sens

Already play Marvel Rivals? Drop your DPI and in-game sensitivity into the live calculator to see your cm/360, or use the Marvel Rivals converter to carry it to another game.

Open the full calculator → tune DPI, friction & bottlenecks