Convert Apex Legends sensitivity to Marvel Rivals

Moving from Apex Legends to Marvel Rivals? Keep the exact same aim by matching your cm/360. A Apex Legends sens of 2.5 becomes about 3.125 in Marvel Rivals (at 800 DPI, ~20.8 cm/360).

Apex Legends → Marvel Rivals conversion table

Apex Legends senscm/360 @ 800 DPIMarvel Rivals sens
152 cm1.25
1.534.6 cm1.875
226 cm2.5
2.520.8 cm3.125
317.3 cm3.75
413 cm5

Quick rule: multiply your Apex Legends sensitivity by 1.25 to get your Marvel Rivals sensitivity. It holds at any DPI.

Apex Legends pros' settings in Marvel Rivals

The real Apex Legends settings of the most-followed players we track, carried into Marvel Rivals at each player's own DPI. Same cm/360, so the same aim.

PlayerApex Legends (their setting)Marvel Rivals equivalentcm/360
iiTzTimmy1800 DPI · 0.91.12525.7 cm
aceu1600 DPI · 0.91.12528.9 cm
Lululuvely800 DPI · 1.51.87534.6 cm
Faide1700 DPI · 0.8130.6 cm
Sweet1600 DPI · 0.650.81340 cm
HisWattson800 DPI · 1.541.92533.7 cm
Mande800 DPI · 1.51.87534.6 cm
Albralelie800 DPI · 11.2552 cm

Across the mouse players we track, the typical Apex Legends aim is 38.8 cm/360 (28 players) and the typical Marvel Rivals aim is 21.6 cm/360 (7 players). Marvel Rivals pros aim about 79% faster than Apex Legends pros, so if your matched sens feels slow in Marvel Rivals, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Apex Legends sensitivity, compute the cm/360 it produces, then solve for the Marvel Rivals sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Apex Legends 2.5 works out to about 20.8 cm/360 — a high aim — which is Marvel Rivals 3.125. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks