Convert Marvel Rivals sensitivity to Apex Legends

Moving from Marvel Rivals to Apex Legends? Keep the exact same aim by matching your cm/360. A Marvel Rivals sens of 2 becomes about 1.6 in Apex Legends (at 800 DPI, ~32.5 cm/360).

Marvel Rivals → Apex Legends conversion table

Marvel Rivals senscm/360 @ 800 DPIApex Legends sens
0.6108.2 cm0.48
164.9 cm0.8
1.543.3 cm1.2
232.5 cm1.6
2.526 cm2
321.6 cm2.4

Quick rule: multiply your Marvel Rivals sensitivity by 0.8 to get your Apex Legends sensitivity. It holds at any DPI.

Marvel Rivals pros' settings in Apex Legends

The real Marvel Rivals settings of the most-followed players we track, carried into Apex Legends at each player's own DPI. Same cm/360, so the same aim.

PlayerMarvel Rivals (their setting)Apex Legends equivalentcm/360
Jay3800 DPI · 64.810.8 cm
dafran1600 DPI · 1.71.3619.1 cm
cal400 DPI · 64.821.6 cm
delenaa1600 DPI · 0.640.51250.7 cm
Hqrdest1600 DPI · 1.261.00825.8 cm
Ashh800 DPI · 1.551.2441.9 cm
Felix800 DPI · 3.52.818.6 cm

Across the mouse players we track, the typical Marvel Rivals aim is 21.6 cm/360 (7 players) and the typical Apex Legends aim is 38.8 cm/360 (28 players). Apex Legends pros aim about 79% slower than Marvel Rivals pros, so if your matched sens feels fast in Apex Legends, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Marvel Rivals sensitivity, compute the cm/360 it produces, then solve for the Apex Legends sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Marvel Rivals 2 works out to about 32.5 cm/360 — a balanced aim — which is Apex Legends 1.6. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks