Convert CS2 sensitivity to Marvel Rivals
Moving from CS2 to Marvel Rivals? Keep the exact same aim by matching your cm/360. A CS2 sens of 2.5 becomes about 3.125 in Marvel Rivals (at 800 DPI, ~20.8 cm/360).
CS2 → Marvel Rivals conversion table
| CS2 sens | cm/360 @ 800 DPI | Marvel Rivals sens |
|---|---|---|
| 1 | 52 cm | 1.25 |
| 1.5 | 34.6 cm | 1.875 |
| 2 | 26 cm | 2.5 |
| 2.5 | 20.8 cm | 3.125 |
| 3 | 17.3 cm | 3.75 |
| 3.5 | 14.8 cm | 4.375 |
Quick rule: multiply your CS2 sensitivity by 1.25 to get your Marvel Rivals sensitivity. It holds at any DPI.
CS2 pros' settings in Marvel Rivals
The real CS2 settings of the most-followed players we track, carried into Marvel Rivals at each player's own DPI. Same cm/360, so the same aim.
| Player | CS2 (their setting) | Marvel Rivals equivalent | cm/360 |
|---|---|---|---|
| summit1g | 400 DPI · 1.8 | 2.25 | 57.7 cm |
| s1mple | 400 DPI · 3.09 | 3.863 | 33.6 cm |
| ohnePixel | 1600 DPI · 0.45 | 0.562 | 57.7 cm |
| Stewie2k | 800 DPI · 1.15 | 1.437 | 45.2 cm |
| m0NESY | 400 DPI · 2.3 | 2.875 | 45.2 cm |
| fl0m | 800 DPI · 1.5 | 1.875 | 34.6 cm |
| NiKo | 800 DPI · 0.8 | 1 | 64.9 cm |
| coldzera | 800 DPI · 1.1 | 1.375 | 47.2 cm |
Across the mouse players we track, the typical CS2 aim is 52 cm/360 (24 players) and the typical Marvel Rivals aim is 21.6 cm/360 (7 players). Marvel Rivals pros aim about 140% faster than CS2 pros, so if your matched sens feels slow in Marvel Rivals, that's the game's norm rather than a conversion error.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your CS2 sensitivity, compute the cm/360 it produces, then solve for the Marvel Rivals sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, CS2 2.5 works out to about 20.8 cm/360 — a high aim — which is Marvel Rivals 3.125. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.