Convert Marvel Rivals sensitivity to CS2
Moving from Marvel Rivals to CS2? Keep the exact same aim by matching your cm/360. A Marvel Rivals sens of 5 becomes about 1.5 in CS2 (at 800 DPI, ~34.6 cm/360).
Marvel Rivals → CS2 conversion table
| Marvel Rivals sens | cm/360 @ 800 DPI | CS2 sens |
|---|---|---|
| 2 | 86.6 cm | 0.6 |
| 3 | 57.7 cm | 0.9 |
| 4 | 43.3 cm | 1.2 |
| 5 | 34.6 cm | 1.5 |
| 6 | 28.9 cm | 1.8 |
| 8 | 21.6 cm | 2.4 |
Quick rule: multiply your Marvel Rivals sensitivity by 0.3 to get your CS2 sensitivity. It holds at any DPI.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Marvel Rivals sensitivity, compute the cm/360 it produces, then solve for the CS2 sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Marvel Rivals 5 works out to about 34.6 cm/360 — a balanced aim — which is CS2 1.5. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.
Related conversions
CS2 → Marvel Rivals
The reverse conversion
Marvel Rivals sensitivity guide
cm/360 + every Marvel Rivals conversion
CS2 sensitivity guide
cm/360 + every CS2 conversion
All games
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