Convert CS2 sensitivity to Rust

Moving from CS2 to Rust? Keep the exact same aim by matching your cm/360. A CS2 sens of 2.5 becomes about 0.489 in Rust (at 800 DPI, ~20.8 cm/360).

CS2 → Rust conversion table

CS2 senscm/360 @ 800 DPIRust sens
152 cm0.196
1.534.6 cm0.293
226 cm0.391
2.520.8 cm0.489
317.3 cm0.587
3.514.8 cm0.684

Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.

CS2 pros' settings in Rust

The real CS2 settings of the most-followed players we track, carried into Rust at each player's own DPI. Same cm/360, so the same aim.

PlayerCS2 (their setting)Rust equivalentcm/360
summit1g400 DPI · 1.80.35257.7 cm
s1mple400 DPI · 3.090.60433.6 cm
ohnePixel1600 DPI · 0.450.08857.7 cm
Stewie2k800 DPI · 1.150.22545.2 cm
m0NESY400 DPI · 2.30.4545.2 cm
fl0m800 DPI · 1.50.29334.6 cm
NiKo800 DPI · 0.80.15664.9 cm
coldzera800 DPI · 1.10.21547.2 cm

Across the mouse players we track, the typical CS2 aim is 52 cm/360 (24 players) and the typical Rust aim is 44.9 cm/360 (8 players). Rust pros aim about 16% faster than CS2 pros, so if your matched sens feels slow in Rust, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your CS2 sensitivity, compute the cm/360 it produces, then solve for the Rust sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, CS2 2.5 works out to about 20.8 cm/360 — a high aim — which is Rust 0.489. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks