Convert Overwatch 2 sensitivity to Marvel Rivals
Moving from Overwatch 2 to Marvel Rivals? Keep the exact same aim by matching your cm/360. A Overwatch 2 sens of 6 becomes about 6 in Marvel Rivals (at 800 DPI, ~28.9 cm/360).
Overwatch 2 → Marvel Rivals conversion table
| Overwatch 2 sens | cm/360 @ 800 DPI | Marvel Rivals sens |
|---|---|---|
| 3 | 57.7 cm | 3 |
| 4 | 43.3 cm | 4 |
| 5 | 34.6 cm | 5 |
| 6 | 28.9 cm | 6 |
| 7 | 24.7 cm | 7 |
| 8 | 21.6 cm | 8 |
Quick rule: multiply your Overwatch 2 sensitivity by 1 to get your Marvel Rivals sensitivity. It holds at any DPI.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Overwatch 2 sensitivity, compute the cm/360 it produces, then solve for the Marvel Rivals sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Overwatch 2 6 works out to about 28.9 cm/360 — a balanced aim — which is Marvel Rivals 6. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.
Related conversions
Marvel Rivals → Overwatch 2
The reverse conversion
Overwatch 2 sensitivity guide
cm/360 + every Overwatch 2 conversion
Marvel Rivals sensitivity guide
cm/360 + every Marvel Rivals conversion
All games
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