Convert Overwatch 2 sensitivity to Marvel Rivals

Moving from Overwatch 2 to Marvel Rivals? Keep the exact same aim by matching your cm/360. A Overwatch 2 sens of 6 becomes about 2.25 in Marvel Rivals (at 800 DPI, ~28.9 cm/360).

Overwatch 2 → Marvel Rivals conversion table

Overwatch 2 senscm/360 @ 800 DPIMarvel Rivals sens
357.7 cm1.125
443.3 cm1.5
534.6 cm1.875
628.9 cm2.25
724.7 cm2.625
821.6 cm3

Quick rule: multiply your Overwatch 2 sensitivity by 0.375 to get your Marvel Rivals sensitivity. It holds at any DPI.

Overwatch 2 pros' settings in Marvel Rivals

The real Overwatch 2 settings of the most-followed players we track, carried into Marvel Rivals at each player's own DPI. Same cm/360, so the same aim.

PlayerOverwatch 2 (their setting)Marvel Rivals equivalentcm/360
emongg400 DPI · 176.37520.4 cm
Seagull1600 DPI · 2.360.88536.7 cm
Flats1600 DPI · 2.831.06130.6 cm
mL7800 DPI · 6.92.58825.1 cm
Necros3200 DPI · 20.7521.6 cm
Super800 DPI · 7.752.90622.3 cm
Kephrii400 DPI · 8343.3 cm
KarQ1600 DPI · 2.91.08829.9 cm

Across the mouse players we track, the typical Overwatch 2 aim is 29.4 cm/360 (12 players) and the typical Marvel Rivals aim is 21.6 cm/360 (7 players). Marvel Rivals pros aim about 36% faster than Overwatch 2 pros, so if your matched sens feels slow in Marvel Rivals, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Overwatch 2 sensitivity, compute the cm/360 it produces, then solve for the Marvel Rivals sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Overwatch 2 6 works out to about 28.9 cm/360 — a balanced aim — which is Marvel Rivals 2.25. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks