Convert Marvel Rivals sensitivity to Overwatch 2

Moving from Marvel Rivals to Overwatch 2? Keep the exact same aim by matching your cm/360. A Marvel Rivals sens of 2 becomes about 5.333 in Overwatch 2 (at 800 DPI, ~32.5 cm/360).

Marvel Rivals → Overwatch 2 conversion table

Marvel Rivals senscm/360 @ 800 DPIOverwatch 2 sens
0.6108.2 cm1.6
164.9 cm2.667
1.543.3 cm4
232.5 cm5.333
2.526 cm6.667
321.6 cm8

Quick rule: multiply your Marvel Rivals sensitivity by 2.667 to get your Overwatch 2 sensitivity. It holds at any DPI.

Marvel Rivals pros' settings in Overwatch 2

The real Marvel Rivals settings of the most-followed players we track, carried into Overwatch 2 at each player's own DPI. Same cm/360, so the same aim.

PlayerMarvel Rivals (their setting)Overwatch 2 equivalentcm/360
Jay3800 DPI · 61610.8 cm
dafran1600 DPI · 1.74.53319.1 cm
cal400 DPI · 61621.6 cm
delenaa1600 DPI · 0.641.70750.7 cm
Hqrdest1600 DPI · 1.263.3625.8 cm
Ashh800 DPI · 1.554.13341.9 cm
Felix800 DPI · 3.59.33318.6 cm

Across the mouse players we track, the typical Marvel Rivals aim is 21.6 cm/360 (7 players) and the typical Overwatch 2 aim is 29.4 cm/360 (12 players). Overwatch 2 pros aim about 36% slower than Marvel Rivals pros, so if your matched sens feels fast in Overwatch 2, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Marvel Rivals sensitivity, compute the cm/360 it produces, then solve for the Overwatch 2 sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Marvel Rivals 2 works out to about 32.5 cm/360 — a balanced aim — which is Overwatch 2 5.333. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks