Convert Rust sensitivity to Marvel Rivals

Moving from Rust to Marvel Rivals? Keep the exact same aim by matching your cm/360. A Rust sens of 1.5 becomes about 9.588 in Marvel Rivals (at 800 DPI, ~6.8 cm/360).

Rust → Marvel Rivals conversion table

Rust senscm/360 @ 800 DPIMarvel Rivals sens
0.333.9 cm1.918
0.520.3 cm3.196
110.2 cm6.392
1.56.8 cm9.588
25.1 cm12.784
33.4 cm19.176

Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.

Rust pros' settings in Marvel Rivals

The real Rust settings of the most-followed players we track, carried into Marvel Rivals at each player's own DPI. Same cm/360, so the same aim.

PlayerRust (their setting)Marvel Rivals equivalentcm/360
Welyn400 DPI · 0.42.55750.8 cm
Blooprint400 DPI · 0.42.55750.8 cm
Frost800 DPI · 0.372.36527.5 cm
hJune400 DPI · 0.63.83533.9 cm
CoconutB400 DPI · 0.271.72675.3 cm
Posty400 DPI · 0.553.51636.9 cm
Trausi1600 DPI · 0.130.83139.1 cm
qaixx400 DPI · 0.42.55750.8 cm

Across the mouse players we track, the typical Rust aim is 44.9 cm/360 (8 players) and the typical Marvel Rivals aim is 21.6 cm/360 (7 players). Marvel Rivals pros aim about 108% faster than Rust pros, so if your matched sens feels slow in Marvel Rivals, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Rust sensitivity, compute the cm/360 it produces, then solve for the Marvel Rivals sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Rust 1.5 works out to about 6.8 cm/360 — a very high aim — which is Marvel Rivals 9.588. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks