Convert Rust sensitivity to Marvel Rivals
Moving from Rust to Marvel Rivals? Keep the exact same aim by matching your cm/360. A Rust sens of 1.5 becomes about 5 in Marvel Rivals (at 800 DPI, ~34.6 cm/360).
Rust → Marvel Rivals conversion table
| Rust sens | cm/360 @ 800 DPI | Marvel Rivals sens |
|---|---|---|
| 0.3 | 173.2 cm | 1 |
| 0.5 | 103.9 cm | 1.667 |
| 1 | 52 cm | 3.333 |
| 1.5 | 34.6 cm | 5 |
| 2 | 26 cm | 6.667 |
| 3 | 17.3 cm | 10 |
Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Rust sensitivity, compute the cm/360 it produces, then solve for the Marvel Rivals sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Rust 1.5 works out to about 34.6 cm/360 — a balanced aim — which is Marvel Rivals 5. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.
Related conversions
Marvel Rivals → Rust
The reverse conversion
Rust sensitivity guide
cm/360 + every Rust conversion
Marvel Rivals sensitivity guide
cm/360 + every Marvel Rivals conversion
All games
The full converter hub