Convert Marvel Rivals sensitivity to Rust
Moving from Marvel Rivals to Rust? Keep the exact same aim by matching your cm/360. A Marvel Rivals sens of 5 becomes about 1.5 in Rust (at 800 DPI, ~34.6 cm/360).
Marvel Rivals → Rust conversion table
| Marvel Rivals sens | cm/360 @ 800 DPI | Rust sens |
|---|---|---|
| 2 | 86.6 cm | 0.6 |
| 3 | 57.7 cm | 0.9 |
| 4 | 43.3 cm | 1.2 |
| 5 | 34.6 cm | 1.5 |
| 6 | 28.9 cm | 1.8 |
| 8 | 21.6 cm | 2.4 |
Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Marvel Rivals sensitivity, compute the cm/360 it produces, then solve for the Rust sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Marvel Rivals 5 works out to about 34.6 cm/360 — a balanced aim — which is Rust 1.5. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.
Related conversions
Rust → Marvel Rivals
The reverse conversion
Marvel Rivals sensitivity guide
cm/360 + every Marvel Rivals conversion
Rust sensitivity guide
cm/360 + every Rust conversion
All games
The full converter hub