Convert Marvel Rivals sensitivity to Rust
Moving from Marvel Rivals to Rust? Keep the exact same aim by matching your cm/360. A Marvel Rivals sens of 2 becomes about 0.313 in Rust (at 800 DPI, ~32.5 cm/360).
Marvel Rivals → Rust conversion table
| Marvel Rivals sens | cm/360 @ 800 DPI | Rust sens |
|---|---|---|
| 0.6 | 108.2 cm | 0.094 |
| 1 | 64.9 cm | 0.156 |
| 1.5 | 43.3 cm | 0.235 |
| 2 | 32.5 cm | 0.313 |
| 2.5 | 26 cm | 0.391 |
| 3 | 21.6 cm | 0.469 |
Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.
Marvel Rivals pros' settings in Rust
The real Marvel Rivals settings of the most-followed players we track, carried into Rust at each player's own DPI. Same cm/360, so the same aim.
| Player | Marvel Rivals (their setting) | Rust equivalent | cm/360 |
|---|---|---|---|
| Jay3 | 800 DPI · 6 | 0.939 | 10.8 cm |
| dafran | 1600 DPI · 1.7 | 0.266 | 19.1 cm |
| cal | 400 DPI · 6 | 0.939 | 21.6 cm |
| delenaa | 1600 DPI · 0.64 | 0.1 | 50.7 cm |
| Hqrdest | 1600 DPI · 1.26 | 0.197 | 25.8 cm |
| Ashh | 800 DPI · 1.55 | 0.242 | 41.9 cm |
| Felix | 800 DPI · 3.5 | 0.548 | 18.6 cm |
Across the mouse players we track, the typical Marvel Rivals aim is 21.6 cm/360 (7 players) and the typical Rust aim is 44.9 cm/360 (8 players). Rust pros aim about 108% slower than Marvel Rivals pros, so if your matched sens feels fast in Rust, that's the game's norm rather than a conversion error.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Marvel Rivals sensitivity, compute the cm/360 it produces, then solve for the Rust sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Marvel Rivals 2 works out to about 32.5 cm/360 — a balanced aim — which is Rust 0.313. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.