Convert Rust sensitivity to Valorant
Moving from Rust to Valorant? Keep the exact same aim by matching your cm/360. A Rust sens of 1.5 becomes about 2.411 in Valorant (at 800 DPI, ~6.8 cm/360).
Rust → Valorant conversion table
| Rust sens | cm/360 @ 800 DPI | Valorant sens |
|---|---|---|
| 0.3 | 33.9 cm | 0.482 |
| 0.5 | 20.3 cm | 0.804 |
| 1 | 10.2 cm | 1.607 |
| 1.5 | 6.8 cm | 2.411 |
| 2 | 5.1 cm | 3.214 |
| 3 | 3.4 cm | 4.821 |
Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.
Rust pros' settings in Valorant
The real Rust settings of the most-followed players we track, carried into Valorant at each player's own DPI. Same cm/360, so the same aim.
| Player | Rust (their setting) | Valorant equivalent | cm/360 |
|---|---|---|---|
| Welyn | 400 DPI · 0.4 | 0.643 | 50.8 cm |
| Blooprint | 400 DPI · 0.4 | 0.643 | 50.8 cm |
| Frost | 800 DPI · 0.37 | 0.595 | 27.5 cm |
| hJune | 400 DPI · 0.6 | 0.964 | 33.9 cm |
| CoconutB | 400 DPI · 0.27 | 0.434 | 75.3 cm |
| Posty | 400 DPI · 0.55 | 0.884 | 36.9 cm |
| Trausi | 1600 DPI · 0.13 | 0.209 | 39.1 cm |
| qaixx | 400 DPI · 0.4 | 0.643 | 50.8 cm |
Across the mouse players we track, the typical Rust aim is 44.9 cm/360 (8 players) and the typical Valorant aim is 48.8 cm/360 (20 players). The two scenes aim at much the same speed, so a straight cm/360 match is also where most pros sit.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Rust sensitivity, compute the cm/360 it produces, then solve for the Valorant sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Rust 1.5 works out to about 6.8 cm/360 — a very high aim — which is Valorant 2.411. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.