Convert Valorant sensitivity to Rust
Moving from Valorant to Rust? Keep the exact same aim by matching your cm/360. A Valorant sens of 0.5 becomes about 0.311 in Rust (at 800 DPI, ~32.7 cm/360).
Valorant → Rust conversion table
| Valorant sens | cm/360 @ 800 DPI | Rust sens |
|---|---|---|
| 0.2 | 81.6 cm | 0.124 |
| 0.3 | 54.4 cm | 0.187 |
| 0.4 | 40.8 cm | 0.249 |
| 0.5 | 32.7 cm | 0.311 |
| 0.6 | 27.2 cm | 0.373 |
| 0.8 | 20.4 cm | 0.498 |
Rust uses a non-standard sensitivity scale (percentage or slider), so this conversion is a close community-model approximation rather than an exact 1:1.
Valorant pros' settings in Rust
The real Valorant settings of the most-followed players we track, carried into Rust at each player's own DPI. Same cm/360, so the same aim.
| Player | Valorant (their setting) | Rust equivalent | cm/360 |
|---|---|---|---|
| shroud | 800 DPI · 0.3 | 0.187 | 54.4 cm |
| TenZ | 1600 DPI · 0.14 | 0.087 | 58.3 cm |
| Tarik | 800 DPI · 0.471 | 0.293 | 34.7 cm |
| Kyedae | 1600 DPI · 0.12 | 0.075 | 68 cm |
| Sinatraa | 800 DPI · 0.387 | 0.241 | 42.2 cm |
| ShahZaM | 800 DPI · 0.265 | 0.165 | 61.6 cm |
| aspas | 800 DPI · 0.4 | 0.249 | 40.8 cm |
| Wardell | 1600 DPI · 0.127 | 0.079 | 64.3 cm |
Across the mouse players we track, the typical Valorant aim is 48.8 cm/360 (20 players) and the typical Rust aim is 44.9 cm/360 (8 players). The two scenes aim at much the same speed, so a straight cm/360 match is also where most pros sit.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Valorant sensitivity, compute the cm/360 it produces, then solve for the Rust sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Valorant 0.5 works out to about 32.7 cm/360 — a balanced aim — which is Rust 0.311. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.