Convert Rust sensitivity to WARDOGS

Moving from Rust to WARDOGS? Keep the exact same aim by matching your cm/360. A Rust sens of 1.5 becomes about 4.978 in WARDOGS (at 800 DPI, ~6.8 cm/360).

Rust → WARDOGS conversion table

Rust senscm/360 @ 800 DPIWARDOGS sens
0.333.9 cm0.907
0.520.3 cm1.585
110.2 cm3.282 (above the 2 max: raise DPI)
1.56.8 cm4.978 (above the 2 max: raise DPI)
25.1 cm6.675 (above the 2 max: raise DPI)
33.4 cm10.067 (above the 2 max: raise DPI)

WARDOGS's slider isn't a plain multiplier: it maps onto turn speed with an offset, so there's no single "multiply by X" rule and the converted number changes with DPI. The table is at 800 DPI; use the converter at your own DPI, and see the WARDOGS sensitivity guide for how its scale works.

Rust pros' settings in WARDOGS

The real Rust settings of the most-followed players we track, carried into WARDOGS at each player's own DPI. Same cm/360, so the same aim.

PlayerRust (their setting)WARDOGS equivalentcm/360
Welyn400 DPI · 0.41.24650.8 cm
Blooprint400 DPI · 0.41.24650.8 cm
Frost800 DPI · 0.371.14427.5 cm
hJune400 DPI · 0.61.92533.9 cm
CoconutB400 DPI · 0.270.80575.3 cm
Posty400 DPI · 0.551.75536.9 cm
Trausi1600 DPI · 0.130.3339.1 cm
qaixx400 DPI · 0.41.24650.8 cm

Creators who play both

CoconutB, Hutnik, ZChum play both Rust and WARDOGS. Their pages show the one cm/360 they carry between games.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Rust sensitivity, compute the cm/360 it produces, then solve for the WARDOGS sensitivity that reproduces it. WARDOGS's offset scale means DPI does NOT cancel out here, so convert at the DPI you actually play on.

For example, Rust 1.5 works out to about 6.8 cm/360 — a very high aim — which is WARDOGS 4.978. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks