WARDOGS sensitivity converter

Find your WARDOGS sensitivity in cm/360, then carry the exact same aim into any other shooter. The table below shows common WARDOGS sens values at 800 DPI; use the links to convert to a specific game.

WARDOGS sensitivity in cm/360

Sensitivity (0.10–2.00)cm/360 @ 800 DPIAim band
0.383.8 cmvery low
0.556.4 cmlow
0.7341 cmbalanced
131 cmbalanced
1.521.4 cmhigh
216.3 cmvery high

How WARDOGS sensitivity works

The in-game Sensitivity slider runs 0.10–2.00 (default 0.73, in 0.01 steps), but it isn't a plain multiplier like CS2 or Valorant. It maps linearly onto 0.007–0.070 degrees per mouse count, and that mapping has an offset. Doubling the slider does not double your turn speed: 0.50 → 1.00 speeds you up by about 1.8×, not 2×. A converter that uses a single "yaw" constant for WARDOGS will be off by up to 2× at the ends of the slider.

The config file stores a different number. MouseSensitivity in %LOCALAPPDATA%\Wardogs\Saved\Config\WindowsClient\GameUserSettings.ini runs 0.1–1.0, and turn speed is exactly 0.07 × that value. The slider converts to it as ini = 0.1 + (slider − 0.1) × 9/19, which is why the default 0.73 shows up as 0.398421. Hipfire is not affected by your FOV setting or by Windows pointer speed.

SliderConfig valuecm/360 @ 400 DPI@ 800@ 1600
0.100.100000326.6 cm163.3 cm81.6 cm
0.300.194737167.7 cm83.8 cm41.9 cm
0.500.289474112.8 cm56.4 cm28.2 cm
0.730.39842182 cm41 cm20.5 cm
1.000.52631662 cm31 cm15.5 cm
1.250.64473750.7 cm25.3 cm12.7 cm
1.500.76315842.8 cm21.4 cm10.7 cm
2.001.00000032.7 cm16.3 cm8.2 cm

The max-sensitivity cap

The slider tops out at 2.00, which is slow by shooter standards. The fastest turn WARDOGS allows is 32.7 cm/360 at 400 DPI, 16.3 cm at 800 and 8.2 cm at 1600. If your aim from another game is faster than that, the reliable fix is to raise your mouse DPI and bring the slider down to match. Community threads describe pushing the config value past the slider's range. We haven't verified that, and the game re-rounds config values to the slider's 0.01 steps, so we don't recommend it.

ADS, scopes and vehicles

Aiming down sights has its own controls: an ADS Multiplier (0.01–5.00, default 1.00), a Sensitivity Scaling Mode (Relative or Legacy), Monitor Matching Distance (0–100%, default 100%), and separate ground/air vehicle multipliers (0.01–2.00, default 0.50). Per-scope ADS values haven't been published anywhere we can verify, so we convert hipfire only. There is also a Mouse Acceleration slider (0–5); every cm/360 conversion assumes acceleration is at 0.

Sources (checked 2026-09-29): FindMyMouse (the 0.007–0.070 mapping, measured on the beta build), mouse-sensitivity.com (slider and config ranges, FOV independence, config rounding; its calculator matches this model to within 0.2%) and PCGamingWiki (the in-game control options). WARDOGS is in Early Access, so we re-check the model after big patches.

Convert WARDOGS to another game

Convert another game to WARDOGS

Pro WARDOGS players' sensitivities

Want a proven starting point? These pros' WARDOGS settings — converted to cm/360 so you can match them at any DPI:

PlayerWARDOGS senscm/360Aim band
StoneMountain64800 DPI · 0.7341 cmBalanced (wrist+arm)
GhostGaming1600 DPI · 0.5526.1 cmHigh (wrist)
Hieb800 DPI · 0.8535.9 cmBalanced (wrist+arm)
YourChopperPilot650 DPI · 0.7350.4 cmLow (arm)
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