Convert WARDOGS sensitivity to Marvel Rivals
Moving from WARDOGS to Marvel Rivals? Keep the exact same aim by matching your cm/360. A WARDOGS sens of 1 becomes about 2.093 in Marvel Rivals (at 800 DPI, ~31 cm/360).
WARDOGS → Marvel Rivals conversion table
| WARDOGS sens | cm/360 @ 800 DPI | Marvel Rivals sens |
|---|---|---|
| 0.3 | 83.8 cm | 0.775 |
| 0.5 | 56.4 cm | 1.151 |
| 0.73 | 41 cm | 1.585 |
| 1 | 31 cm | 2.093 |
| 1.5 | 21.4 cm | 3.035 |
| 2 | 16.3 cm | 3.977 |
WARDOGS's slider isn't a plain multiplier: it maps onto turn speed with an offset, so there's no single "multiply by X" rule and the converted number changes with DPI. The table is at 800 DPI; use the converter at your own DPI, and see the WARDOGS sensitivity guide for how its scale works.
WARDOGS pros' settings in Marvel Rivals
The real WARDOGS settings of the most-followed players we track, carried into Marvel Rivals at each player's own DPI. Same cm/360, so the same aim.
| Player | WARDOGS (their setting) | Marvel Rivals equivalent | cm/360 |
|---|---|---|---|
| GhostGaming | 1600 DPI · 0.55 | 1.246 | 26.1 cm |
| Hieb | 800 DPI · 0.85 | 1.811 | 35.9 cm |
| YourChopperPilot | 650 DPI · 0.73 | 1.585 | 50.4 cm |
| StoneMountain64 | 800 DPI · 0.73 | 1.585 | 41 cm |
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your WARDOGS sensitivity, compute the cm/360 it produces, then solve for the Marvel Rivals sensitivity that reproduces it. WARDOGS's offset scale means DPI does NOT cancel out here, so convert at the DPI you actually play on.
For example, WARDOGS 1 works out to about 31 cm/360 — a balanced aim — which is Marvel Rivals 2.093. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.