Convert Marvel Rivals sensitivity to WARDOGS
Moving from Marvel Rivals to WARDOGS? Keep the exact same aim by matching your cm/360. A Marvel Rivals sens of 2 becomes about 0.95 in WARDOGS (at 800 DPI, ~32.5 cm/360).
Marvel Rivals → WARDOGS conversion table
| Marvel Rivals sens | cm/360 @ 800 DPI | WARDOGS sens |
|---|---|---|
| 0.6 | 108.2 cm | 0.207 |
| 1 | 64.9 cm | 0.42 |
| 1.5 | 43.3 cm | 0.685 |
| 2 | 32.5 cm | 0.95 |
| 2.5 | 26 cm | 1.216 |
| 3 | 21.6 cm | 1.481 |
WARDOGS's slider isn't a plain multiplier: it maps onto turn speed with an offset, so there's no single "multiply by X" rule and the converted number changes with DPI. The table is at 800 DPI; use the converter at your own DPI, and see the WARDOGS sensitivity guide for how its scale works.
Marvel Rivals pros' settings in WARDOGS
The real Marvel Rivals settings of the most-followed players we track, carried into WARDOGS at each player's own DPI. Same cm/360, so the same aim.
| Player | Marvel Rivals (their setting) | WARDOGS equivalent | cm/360 |
|---|---|---|---|
| Jay3 | 800 DPI · 6 | 3.074 (above the 2 max) | 10.8 cm |
| dafran | 1600 DPI · 1.7 | 0.791 | 19.1 cm |
| cal | 400 DPI · 6 | 3.074 (above the 2 max) | 21.6 cm |
| delenaa | 1600 DPI · 0.64 | 0.229 | 50.7 cm |
| Hqrdest | 1600 DPI · 1.26 | 0.558 | 25.8 cm |
| Ashh | 800 DPI · 1.55 | 0.712 | 41.9 cm |
| Felix | 800 DPI · 3.5 | 1.747 | 18.6 cm |
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Marvel Rivals sensitivity, compute the cm/360 it produces, then solve for the WARDOGS sensitivity that reproduces it. WARDOGS's offset scale means DPI does NOT cancel out here, so convert at the DPI you actually play on.
For example, Marvel Rivals 2 works out to about 32.5 cm/360 — a balanced aim — which is WARDOGS 0.95. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.