Convert Valorant sensitivity to Marvel Rivals

Moving from Valorant to Marvel Rivals? Keep the exact same aim by matching your cm/360. A Valorant sens of 0.5 becomes about 1.989 in Marvel Rivals (at 800 DPI, ~32.7 cm/360).

Valorant → Marvel Rivals conversion table

Valorant senscm/360 @ 800 DPIMarvel Rivals sens
0.281.6 cm0.795
0.354.4 cm1.193
0.440.8 cm1.591
0.532.7 cm1.989
0.627.2 cm2.386
0.820.4 cm3.182

Quick rule: multiply your Valorant sensitivity by 3.977 to get your Marvel Rivals sensitivity. It holds at any DPI.

Valorant pros' settings in Marvel Rivals

The real Valorant settings of the most-followed players we track, carried into Marvel Rivals at each player's own DPI. Same cm/360, so the same aim.

PlayerValorant (their setting)Marvel Rivals equivalentcm/360
shroud800 DPI · 0.31.19354.4 cm
TenZ1600 DPI · 0.140.55758.3 cm
Tarik800 DPI · 0.4711.87334.7 cm
Kyedae1600 DPI · 0.120.47768 cm
Sinatraa800 DPI · 0.3871.53942.2 cm
ShahZaM800 DPI · 0.2651.05461.6 cm
aspas800 DPI · 0.41.59140.8 cm
Wardell1600 DPI · 0.1270.50564.3 cm

Across the mouse players we track, the typical Valorant aim is 48.8 cm/360 (20 players) and the typical Marvel Rivals aim is 21.6 cm/360 (7 players). Marvel Rivals pros aim about 126% faster than Valorant pros, so if your matched sens feels slow in Marvel Rivals, that's the game's norm rather than a conversion error.

How the conversion works

Both games are pinned to the same physical turn distance — your cm/360. We take your Valorant sensitivity, compute the cm/360 it produces, then solve for the Marvel Rivals sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.

For example, Valorant 0.5 works out to about 32.7 cm/360 — a balanced aim — which is Marvel Rivals 1.989. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.

Related conversions

Open the full calculator → tune DPI, friction & bottlenecks