Convert Marvel Rivals sensitivity to Valorant
Moving from Marvel Rivals to Valorant? Keep the exact same aim by matching your cm/360. A Marvel Rivals sens of 2 becomes about 0.503 in Valorant (at 800 DPI, ~32.5 cm/360).
Marvel Rivals → Valorant conversion table
| Marvel Rivals sens | cm/360 @ 800 DPI | Valorant sens |
|---|---|---|
| 0.6 | 108.2 cm | 0.151 |
| 1 | 64.9 cm | 0.251 |
| 1.5 | 43.3 cm | 0.377 |
| 2 | 32.5 cm | 0.503 |
| 2.5 | 26 cm | 0.629 |
| 3 | 21.6 cm | 0.754 |
Quick rule: multiply your Marvel Rivals sensitivity by 0.251 to get your Valorant sensitivity. It holds at any DPI.
Marvel Rivals pros' settings in Valorant
The real Marvel Rivals settings of the most-followed players we track, carried into Valorant at each player's own DPI. Same cm/360, so the same aim.
| Player | Marvel Rivals (their setting) | Valorant equivalent | cm/360 |
|---|---|---|---|
| Jay3 | 800 DPI · 6 | 1.509 | 10.8 cm |
| dafran | 1600 DPI · 1.7 | 0.427 | 19.1 cm |
| cal | 400 DPI · 6 | 1.509 | 21.6 cm |
| delenaa | 1600 DPI · 0.64 | 0.161 | 50.7 cm |
| Hqrdest | 1600 DPI · 1.26 | 0.317 | 25.8 cm |
| Ashh | 800 DPI · 1.55 | 0.39 | 41.9 cm |
| Felix | 800 DPI · 3.5 | 0.88 | 18.6 cm |
Across the mouse players we track, the typical Marvel Rivals aim is 21.6 cm/360 (7 players) and the typical Valorant aim is 48.8 cm/360 (20 players). Valorant pros aim about 126% slower than Marvel Rivals pros, so if your matched sens feels fast in Valorant, that's the game's norm rather than a conversion error.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Marvel Rivals sensitivity, compute the cm/360 it produces, then solve for the Valorant sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Marvel Rivals 2 works out to about 32.5 cm/360 — a balanced aim — which is Valorant 0.503. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.