Convert Marvel Rivals sensitivity to Call of Duty / Warzone
Moving from Marvel Rivals to Call of Duty / Warzone? Keep the exact same aim by matching your cm/360. A Marvel Rivals sens of 2 becomes about 5.333 in Call of Duty / Warzone (at 800 DPI, ~32.5 cm/360).
Marvel Rivals → Call of Duty / Warzone conversion table
| Marvel Rivals sens | cm/360 @ 800 DPI | Call of Duty / Warzone sens |
|---|---|---|
| 0.6 | 108.2 cm | 1.6 |
| 1 | 64.9 cm | 2.667 |
| 1.5 | 43.3 cm | 4 |
| 2 | 32.5 cm | 5.333 |
| 2.5 | 26 cm | 6.667 |
| 3 | 21.6 cm | 8 |
Quick rule: multiply your Marvel Rivals sensitivity by 2.667 to get your Call of Duty / Warzone sensitivity. It holds at any DPI.
How the conversion works
Both games are pinned to the same physical turn distance — your cm/360. We take your Marvel Rivals sensitivity, compute the cm/360 it produces, then solve for the Call of Duty / Warzone sensitivity that reproduces it. DPI cancels out for standard scales, so the converted number is the same whether you play at 400, 800 or 1600 DPI.
For example, Marvel Rivals 2 works out to about 32.5 cm/360 — a balanced aim — which is Call of Duty / Warzone 5.333. Plug your real DPI into the full calculator for an exact figure plus eDPI and your aim band.
Related conversions
Call of Duty / Warzone → Marvel Rivals
The reverse conversion
Marvel Rivals sensitivity guide
cm/360 + every Marvel Rivals conversion
Call of Duty / Warzone sensitivity guide
cm/360 + every Call of Duty / Warzone conversion
All games
The full converter hub